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File Details:

Game:                Sauerbraten (www.sauerbraten.org)
Map Name:            Shindou (tremor, shock)
Version:             1.0 - Sauerbraten 2006_09_12
Building Time:       16 working hours
                     1 hour for the Skybox 
Release Date:        oktober 2006
Author:              Robert "BlikjeBier" van der Veeke
E-Mail:              -- // -- contact me through Quadrapolis
WebSite:             -- // --
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Description:         Small map, 4-8 players, a small retro-stylish
                     complex with marble walls and such, 
                     under water also.

Textures:            All included with Sauerbraten
                     Kevin 'Rorshach' Johnstone
                     (rorshach@polycount.com)
                     Than (than@planetquake.com)

Skybox:              Robert "BlikjeBier" van der Veeke

Music:               Marc "Fanatic" Pullen 
                     (Original Sauerbraten Soundtrack)
                     (http://fanaticalproductions.net)

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Map's Story:         None
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Developer Notes:     1.0 First public release
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Instalation:         Unzip directly to Sauerbraten main folder.

Mannually:           "BlikjeBier" folder goes inside 
                     "Sauerbtraten\packages\" folder.

                     "Shindou.cfg" and "Shindou.ogz" should go into
                     "Sauerbtraten\packages\base" folder.
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Copyright & Permissions:

Sauerbraten Engine/Game by Wouter van Oortmerssen aka Aardappel. (www.sauerbraten.org)

This level is copyrighted by Robert van der Veeke, 2006.
Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!

You MAY use this map's Skybox as long as you give credit to author, and include the original readme files.

If you have a mapping website, and you want to upload this map in it, or if you're making a map pack and want to include this map, you're totally free to do so. Always remember to include all files unmodified. Especially this readme file.