﻿<?xml version="1.0" encoding="utf-8"?><Type Name="IDesignerLoaderHost2" FullName="System.ComponentModel.Design.Serialization.IDesignerLoaderHost2"><TypeSignature Language="C#" Value="public interface IDesignerLoaderHost2 : IServiceProvider, System.ComponentModel.Design.Serialization.IDesignerLoaderHost" /><TypeSignature Language="ILAsm" Value=".class public interface auto ansi abstract IDesignerLoaderHost2 implements class System.ComponentModel.Design.IDesignerHost, class System.ComponentModel.Design.IServiceContainer, class System.ComponentModel.Design.Serialization.IDesignerLoaderHost, class System.IServiceProvider" /><AssemblyInfo><AssemblyName>System</AssemblyName><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><Interfaces><Interface><InterfaceName>System.ComponentModel.Design.Serialization.IDesignerLoaderHost</InterfaceName></Interface><Interface><InterfaceName>System.IServiceProvider</InterfaceName></Interface></Interfaces><Docs><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>Use the <see cref="T:System.ComponentModel.Design.Serialization.IDesignerLoaderHost2" /> interface to specify whether the designer loader can continue loading when errors occur during deserialization. </para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Provides an interface that extends <see cref="T:System.ComponentModel.Design.Serialization.IDesignerLoaderHost" /> to specify whether errors are tolerated while loading a design document.</para></summary></Docs><Members><Member MemberName="CanReloadWithErrors"><MemberSignature Language="C#" Value="public bool CanReloadWithErrors { get; set; }" /><MemberSignature Language="ILAsm" Value=".property instance bool CanReloadWithErrors" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Docs><value>To be added.</value><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>In some scenarios, loading errors cannot be ignored. The designer loader implementation should return false when this is the case.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Gets or sets a value indicating whether it is possible to reload with errors. </para></summary></Docs></Member><Member MemberName="IgnoreErrorsDuringReload"><MemberSignature Language="C#" Value="public bool IgnoreErrorsDuringReload { get; set; }" /><MemberSignature Language="ILAsm" Value=".property instance bool IgnoreErrorsDuringReload" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Docs><value>To be added.</value><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>The <see cref="P:System.ComponentModel.Design.Serialization.IDesignerLoaderHost2.IgnoreErrorsDuringReload" /> property can only be set to true if <see cref="P:System.ComponentModel.Design.Serialization.IDesignerLoaderHost2.CanReloadWithErrors" /> is true. If <see cref="P:System.ComponentModel.Design.Serialization.IDesignerLoaderHost2.CanReloadWithErrors" /> is false, the value of <see cref="P:System.ComponentModel.Design.Serialization.IDesignerLoaderHost2.IgnoreErrorsDuringReload" /> is ignored.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Gets or sets a value indicating whether errors should be ignored when <see cref="M:System.ComponentModel.Design.Serialization.IDesignerLoaderHost.Reload" /> is called.</para></summary></Docs></Member></Members></Type>